We invite you to submit your paper on digital gaming, Game Studies or related disciplines focusing on digital game and gaming in all its theoretical dimensions and emerging applications. Video games are now a cultural industry of great economic importance, which in 2014 had a turnover of 996€ million in Spain (AEVI, 2015). Digital technologies promote a transformation in the practice of gaming and the role it plays in contemporary society. From a broader perspective, the monograph aims to accommodate the widest possible set of approaches and scope of interest around the phenomenon of digital game taking into account primarily but not exclusively the following topics:
- Digital game industry
- Digital gaming and ideology
- Relations between gaming and the cultural ecosystem: film, television, comics and literature.
- Emerging genres like e-sports
- Gamers and Youtube
- Gayming
- Music and video games: game music and sound play
- Game literacy: Ludoliteracy
- Ludofictional worlds in video games: semiotics, narrative and characters
- Representation of the player and diversity
- Advergaming or newsgame
- Game Cultures: forms of social and recreational experiences
- Productive relationships between players and devices (prosumers, mashups, modding)
- Social perceptions about the digital game in today’s society by players and/or no players
- Treatment of digital game in the media (potentialities, fear, moral panics, technological optimism …)
The original can be presented in Catalan, Castilian or English before January 15th. Publication is scheduled for June-July 2016.
Editors
Dani Aranda @darandaj
Jordi Sánchez-Navarro @jordisn
Antonio José Planells @antonplanells
Víctor Navarro-Remesal @VtheWanderer
Author Guidelines and Submissions
http://www.analisi.cat/index.php/analisi/about/submissions#onlineSubmissions